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Plague

Plague was originally a point & click type adventure game but over the course of the semester it adopted the 'Paper Mario' control scheme with controller which played much better. 
Plague was a collaborative project with many artists and few designers and no programmers. I had the opportunity to design and solve many of the technical aspects of the game such as an inventory system, transparent material instances, trigger events and many other things. 
It was also my first time working with Unreal 5 and its new features. 

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